Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMatt Ebb <matt@mke3.net>2010-01-20 07:19:55 +0300
committerMatt Ebb <matt@mke3.net>2010-01-20 07:19:55 +0300
commit1d3186cbcf9e3e463e4e6362ac76862b801cf7ba (patch)
tree450dc8b914efeb8829f815dbba1f9aabd7449a0f /source/blender/blenkernel/BKE_node.h
parent8bcf66e1d16ece55f8736797f7d4180a456060ff (diff)
Durian request: Added 'Color Balance' node to compositor. uses Lift/Gamma/Gain
similar to sequence editor. --> http://mke3.net/blender/devel/2.5/color_balance_node.jpg Also added 0 key (zero key) shortcut when mouse is over a button, to reset it to its default value. Same as the RMB menu ->Reset to Default, except for color wheels, it only resets the hue/sat/value components that that widget affects. Peter/Xavier: The existing color balance code can generate NaNs (fractional power of a negative), which causes havoc along the image pipeline. I added a check in the node code to prevent this. Still plenty of potential for lots of better colour correction tools in the compositor, just needs time...
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 8da732af2dd..fe20c4d8158 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -354,6 +354,7 @@ void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMaterial *mat);
#define CMP_NODE_DIST_MATTE 257
#define CMP_NODE_VIEW_LEVELS 258
#define CMP_NODE_COLOR_MATTE 259
+#define CMP_NODE_COLORBALANCE 260
#define CMP_NODE_GLARE 301
#define CMP_NODE_TONEMAP 302