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authorJohnny Matthews <johnny.matthews@gmail.com>2021-12-08 19:14:03 +0300
committerJohnny Matthews <johnny.matthews@gmail.com>2021-12-08 19:14:03 +0300
commit069d63561a4ca07aec94ce003d71bd090ebbb887 (patch)
treef357c4a81a7d25472f1b1d44f85de6b62d5f5111 /source/blender/blenkernel/BKE_node.h
parent72b39d3f920072b6a568c63c26e35d444cfcb6f3 (diff)
Geometry Nodes: Mesh Island Node
This node is a field input that outputs a separate index for each mesh island. The indices are based on the order of the lowest-numbered vertex in each island. Authoring help from @hooglyboogly Differential Revision: https://developer.blender.org/D13504
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 6126aeae422..14a42dc1c83 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1717,6 +1717,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_INPUT_MESH_VERTEX_NEIGHBORS 1141
#define GEO_NODE_GEOMETRY_TO_INSTANCE 1142
#define GEO_NODE_INPUT_MESH_EDGE_NEIGHBORS 1143
+#define GEO_NODE_INPUT_MESH_ISLAND 1144
/** \} */
/* -------------------------------------------------------------------- */