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authorHans Goudey <h.goudey@me.com>2022-01-25 01:18:30 +0300
committerHans Goudey <h.goudey@me.com>2022-01-25 01:18:30 +0300
commit2bf519d211b1c51353b827f994494badfdf2569f (patch)
treea0f836b778fdfd8a48bbf16073c80fb385fd44c9 /source/blender/blenkernel/BKE_node.h
parent4d799db72f9213dbd44b02d0cb24acf856aa2325 (diff)
Cleanup: Correct location of node function declarations
Currently there are many function declarations in `BKE_node.h` that don't actually have implementations in blenkernel. This commit moves the declarations to `NOD_composite.h`, `NOD_texture.h`, and `NOD_shader.h` instead. This helps to clarify the purpose of the different modules. Differential Revision: https://developer.blender.org/D13869
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h111
1 files changed, 0 insertions, 111 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 2f9034f6438..cd6d58f563a 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1179,30 +1179,6 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, struct Scene *scene, i
#define SH_NODE_VECTOR_ROTATE 708
#define SH_NODE_CURVE_FLOAT 709
-/* API */
-
-struct bNodeTreeExec *ntreeShaderBeginExecTree(struct bNodeTree *ntree);
-void ntreeShaderEndExecTree(struct bNodeTreeExec *exec);
-/**
- Find an output node of the shader tree.
- *
- * \note it will only return output which is NOT in the group, which isn't how
- * render engines works but it's how the GPU shader compilation works. This we
- * can change in the future and make it a generic function, but for now it stays
- * private here.
- */
-struct bNode *ntreeShaderOutputNode(struct bNodeTree *ntree, int target);
-/**
- * This one needs to work on a local tree.
- *
- * TODO: This is *not* part of `blenkernel`, it's defined under "source/blender/nodes/".
- * This declaration should be moved out of BKE.
- */
-void ntreeGPUMaterialNodes(struct bNodeTree *localtree,
- struct GPUMaterial *mat,
- bool *has_surface_output,
- bool *has_volume_output);
-
/** \} */
/* -------------------------------------------------------------------- */
@@ -1352,75 +1328,6 @@ void ntreeGPUMaterialNodes(struct bNodeTree *localtree,
#define CMP_DEFAULT_SMAA_CONTRAST_LIMIT 0.2f
#define CMP_DEFAULT_SMAA_CORNER_ROUNDING 0.25f
-/* API */
-void ntreeCompositExecTree(struct Scene *scene,
- struct bNodeTree *ntree,
- struct RenderData *rd,
- int rendering,
- int do_previews,
- const struct ColorManagedViewSettings *view_settings,
- const struct ColorManagedDisplaySettings *display_settings,
- const char *view_name);
-
-/**
- * Called from render pipeline, to tag render input and output.
- * need to do all scenes, to prevent errors when you re-render 1 scene.
- */
-void ntreeCompositTagRender(struct Scene *scene);
-/**
- * Update the outputs of the render layer nodes.
- * Since the outputs depend on the render engine, this part is a bit complex:
- * - #ntreeCompositUpdateRLayers is called and loops over all render layer nodes.
- * - Each render layer node calls the update function of the
- * render engine that's used for its scene.
- * - The render engine calls RE_engine_register_pass for each pass.
- * - #RE_engine_register_pass calls #node_cmp_rlayers_register_pass.
- *
- * TODO: This is *not* part of `blenkernel`, it's defined under "source/blender/nodes/".
- * This declaration should be moved out of BKE.
- */
-void ntreeCompositUpdateRLayers(struct bNodeTree *ntree);
-void ntreeCompositClearTags(struct bNodeTree *ntree);
-
-struct bNodeSocket *ntreeCompositOutputFileAddSocket(struct bNodeTree *ntree,
- struct bNode *node,
- const char *name,
- struct ImageFormatData *im_format);
-int ntreeCompositOutputFileRemoveActiveSocket(struct bNodeTree *ntree, struct bNode *node);
-void ntreeCompositOutputFileSetPath(struct bNode *node,
- struct bNodeSocket *sock,
- const char *name);
-void ntreeCompositOutputFileSetLayer(struct bNode *node,
- struct bNodeSocket *sock,
- const char *name);
-/* needed in do_versions */
-void ntreeCompositOutputFileUniquePath(struct ListBase *list,
- struct bNodeSocket *sock,
- const char defname[],
- char delim);
-void ntreeCompositOutputFileUniqueLayer(struct ListBase *list,
- struct bNodeSocket *sock,
- const char defname[],
- char delim);
-
-void ntreeCompositColorBalanceSyncFromLGG(bNodeTree *ntree, bNode *node);
-void ntreeCompositColorBalanceSyncFromCDL(bNodeTree *ntree, bNode *node);
-
-void ntreeCompositCryptomatteSyncFromAdd(const Scene *scene, bNode *node);
-void ntreeCompositCryptomatteSyncFromRemove(bNode *node);
-bNodeSocket *ntreeCompositCryptomatteAddSocket(bNodeTree *ntree, bNode *node);
-int ntreeCompositCryptomatteRemoveSocket(bNodeTree *ntree, bNode *node);
-void ntreeCompositCryptomatteLayerPrefix(const Scene *scene,
- const bNode *node,
- char *r_prefix,
- size_t prefix_len);
-/**
- * Update the runtime layer names with the crypto-matte layer names of the references render layer
- * or image.
- */
-void ntreeCompositCryptomatteUpdateLayerNames(const Scene *scene, bNode *node);
-struct CryptomatteSession *ntreeCompositCryptomatteSession(const Scene *scene, bNode *node);
-
/** \} */
/* -------------------------------------------------------------------- */
@@ -1457,24 +1364,6 @@ struct TexResult;
#define TEX_NODE_PROC 500
#define TEX_NODE_PROC_MAX 600
-/* API */
-void ntreeTexCheckCyclics(struct bNodeTree *ntree);
-
-struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree);
-void ntreeTexEndExecTree(struct bNodeTreeExec *exec);
-int ntreeTexExecTree(struct bNodeTree *ntree,
- struct TexResult *target,
- const float co[3],
- float dxt[3],
- float dyt[3],
- int osatex,
- short thread,
- const struct Tex *tex,
- short which_output,
- int cfra,
- int preview,
- struct MTex *mtex);
-
/** \} */
/* -------------------------------------------------------------------- */