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authorHans Goudey <h.goudey@me.com>2022-01-11 01:42:50 +0300
committerHans Goudey <h.goudey@me.com>2022-01-11 01:42:50 +0300
commit37b336a8af31e4280ccc752769336fcff87ed124 (patch)
tree4b0b953589dceca03421d3f719a8767976056702 /source/blender/blenkernel/BKE_node.h
parentf4af21038d82bba525dec4bfd291c43504607acf (diff)
Cleanup: Remove unused "active ID" node flag
The value of this flag was only retrieved in `nodeGetActiveID`, which wasn't used anywhere. Other than that, the `NODE_ACTIVE_ID` and related functions seem to come from the Blender internal renderer. Differential Revision: https://developer.blender.org/D13770
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index f58094bf77e..71d1728a870 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -777,16 +777,10 @@ void nodeSetSelected(struct bNode *node, bool select);
*/
void nodeSetActive(struct bNodeTree *ntree, struct bNode *node);
struct bNode *nodeGetActive(struct bNodeTree *ntree);
-/**
- * Two active flags, ID nodes have special flag for buttons display.
- */
-struct bNode *nodeGetActiveID(struct bNodeTree *ntree, short idtype);
-bool nodeSetActiveID(struct bNodeTree *ntree, short idtype, struct ID *id);
void nodeClearActive(struct bNodeTree *ntree);
/**
* Two active flags, ID nodes have special flag for buttons display.
*/
-void nodeClearActiveID(struct bNodeTree *ntree, short idtype);
struct bNode *nodeGetActiveTexture(struct bNodeTree *ntree);
int nodeSocketIsHidden(const struct bNodeSocket *sock);