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authorJacques Lucke <jacques@blender.org>2021-12-07 17:37:12 +0300
committerJacques Lucke <jacques@blender.org>2021-12-07 17:37:12 +0300
commit565b33c0ad31966b860123837d2c4b5a8cbedad2 (patch)
tree1ab797ab034afb9b77f99677aaa276d3b1ef8e82 /source/blender/blenkernel/BKE_node.h
parenta8e0fe6a542318a31dff94e9fcfdc420a4808af2 (diff)
Geometry Nodes: new Geometry to Instance node
This adds a new Geometry to Instance node that turns every connected input geometry into an instance. Those instances can for example be used in the Instance on Points node. Differential Revision: https://developer.blender.org/D13500
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index f460aaf0d6a..4bfbffcbb1d 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1715,6 +1715,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_INPUT_MESH_FACE_AREA 1139
#define GEO_NODE_INPUT_MESH_FACE_NEIGHBORS 1140
#define GEO_NODE_INPUT_MESH_VERTEX_NEIGHBORS 1141
+#define GEO_NODE_GEOMETRY_TO_INSTANCE 1142
/** \} */
/* -------------------------------------------------------------------- */