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authorJacques Lucke <jacques@blender.org>2021-02-24 17:59:44 +0300
committerJacques Lucke <jacques@blender.org>2021-02-24 18:00:33 +0300
commitc0b2c75c441db711ea27f23b0539371eeb159649 (patch)
treecd3b4615652fcb25c0d67508d035a6ce8bfb4844 /source/blender/blenkernel/BKE_node_ui_storage.hh
parent7972785d7b90771f50534fe3e1101d8adb615fa3 (diff)
Geometry Nodes: store available attribute names in node ui storage
This information will be used by the attribute search in string sockets. Ref T85657. Differential Revision: https://developer.blender.org/D10462
Diffstat (limited to 'source/blender/blenkernel/BKE_node_ui_storage.hh')
-rw-r--r--source/blender/blenkernel/BKE_node_ui_storage.hh7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node_ui_storage.hh b/source/blender/blenkernel/BKE_node_ui_storage.hh
index 951c3bdc62d..231eb11d473 100644
--- a/source/blender/blenkernel/BKE_node_ui_storage.hh
+++ b/source/blender/blenkernel/BKE_node_ui_storage.hh
@@ -19,6 +19,7 @@
#include "BLI_hash.hh"
#include "BLI_map.hh"
#include "BLI_session_uuid.h"
+#include "BLI_set.hh"
#include "DNA_ID.h"
#include "DNA_modifier_types.h"
@@ -76,6 +77,7 @@ struct NodeWarning {
struct NodeUIStorage {
blender::Vector<NodeWarning> warnings;
+ blender::Set<std::string> attribute_name_hints;
};
struct NodeTreeUIStorage {
@@ -94,3 +96,8 @@ void BKE_nodetree_error_message_add(bNodeTree &ntree,
const bNode &node,
const NodeWarningType type,
std::string message);
+
+void BKE_nodetree_attribute_hint_add(bNodeTree &ntree,
+ const NodeTreeEvaluationContext &context,
+ const bNode &node,
+ const blender::StringRef attribute_name);