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authorCampbell Barton <ideasman42@gmail.com>2015-09-03 21:18:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-09-03 21:23:18 +0300
commitc3fef001ee926fc183255b623f56da9fc5fcbb73 (patch)
tree493dcccebf779cb52f462a01c79407350da65286 /source/blender/blenkernel/BKE_object.h
parent54ad5766669a23976b9a9fab379bb44ba740c9be (diff)
View-Selected: use custom bones boundbox
Support using custom pose-bone transform and object when calculating view bounds.
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 9482ec778d3..15ebfb54f41 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -142,6 +142,7 @@ bool BKE_boundbox_ray_hit_check(
float *r_lambda);
void BKE_boundbox_calc_center_aabb(const struct BoundBox *bb, float r_cent[3]);
void BKE_boundbox_calc_size_aabb(const struct BoundBox *bb, float r_size[3]);
+void BKE_boundbox_minmax(const struct BoundBox *bb, float obmat[4][4], float r_min[3], float r_max[3]);
struct BoundBox *BKE_object_boundbox_get(struct Object *ob);
void BKE_object_dimensions_get(struct Object *ob, float vec[3]);