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authorColin Basnett <cmbasnett@gmail.com>2022-09-17 03:50:37 +0300
committerColin Basnett <cmbasnett@gmail.com>2022-09-17 03:50:37 +0300
commit564bda241a973396da51d7c3ccd9efd97d51728a (patch)
tree4d9aa4cccd82e2e606b47774afa5e1015bf14768 /source/blender/blenkernel/BKE_object.h
parent0fff238150d076576053c25b646f653d6e3b0edb (diff)
parent48d7ff68f0df209c77bbb081ab46fbc109fd825a (diff)
Merge branch 'master' into feature-imformatfeature-imformat
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h43
1 files changed, 27 insertions, 16 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index faf878dfc2a..60dfc0af25f 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -69,9 +69,6 @@ void BKE_object_free_caches(struct Object *object);
void BKE_object_modifier_hook_reset(struct Object *ob, struct HookModifierData *hmd);
void BKE_object_modifier_gpencil_hook_reset(struct Object *ob,
struct HookGpencilModifierData *hmd);
-bool BKE_object_modifier_gpencil_use_time(struct Object *ob, struct GpencilModifierData *md);
-
-bool BKE_object_shaderfx_use_time(struct Object *ob, struct ShaderFxData *fx);
/**
* \return True if the object's type supports regular modifiers (not grease pencil modifiers).
@@ -178,9 +175,10 @@ struct Object *BKE_object_add_only_object(struct Main *bmain,
* \note Creates minimum required data, but without vertices etc.
*/
struct Object *BKE_object_add(struct Main *bmain,
+ struct Scene *scene,
struct ViewLayer *view_layer,
int type,
- const char *name) ATTR_NONNULL(1, 2) ATTR_RETURNS_NONNULL;
+ const char *name) ATTR_NONNULL(1, 2, 3) ATTR_RETURNS_NONNULL;
/**
* Add a new object, using another one as a reference
*
@@ -203,6 +201,7 @@ struct Object *BKE_object_add_from(struct Main *bmain,
* assigning it to the object.
*/
struct Object *BKE_object_add_for_data(struct Main *bmain,
+ const struct Scene *scene,
struct ViewLayer *view_layer,
int type,
const char *name,
@@ -286,31 +285,38 @@ void BKE_object_matrix_local_get(struct Object *ob, float r_mat[4][4]);
bool BKE_object_pose_context_check(const struct Object *ob);
struct Object *BKE_object_pose_armature_get(struct Object *ob);
struct Object *BKE_object_pose_armature_get_visible(struct Object *ob,
+ const struct Scene *scene,
struct ViewLayer *view_layer,
struct View3D *v3d);
/**
* Access pose array with special check to get pose object when in weight paint mode.
*/
-struct Object **BKE_object_pose_array_get_ex(struct ViewLayer *view_layer,
+struct Object **BKE_object_pose_array_get_ex(const struct Scene *scene,
+ struct ViewLayer *view_layer,
struct View3D *v3d,
unsigned int *r_objects_len,
bool unique);
-struct Object **BKE_object_pose_array_get_unique(struct ViewLayer *view_layer,
+struct Object **BKE_object_pose_array_get_unique(const struct Scene *scene,
+ struct ViewLayer *view_layer,
struct View3D *v3d,
unsigned int *r_objects_len);
-struct Object **BKE_object_pose_array_get(struct ViewLayer *view_layer,
+struct Object **BKE_object_pose_array_get(const struct Scene *scene,
+ struct ViewLayer *view_layer,
struct View3D *v3d,
unsigned int *r_objects_len);
-struct Base **BKE_object_pose_base_array_get_ex(struct ViewLayer *view_layer,
+struct Base **BKE_object_pose_base_array_get_ex(const struct Scene *scene,
+ struct ViewLayer *view_layer,
struct View3D *v3d,
unsigned int *r_bases_len,
bool unique);
-struct Base **BKE_object_pose_base_array_get_unique(struct ViewLayer *view_layer,
+struct Base **BKE_object_pose_base_array_get_unique(const struct Scene *scene,
+ struct ViewLayer *view_layer,
struct View3D *v3d,
unsigned int *r_bases_len);
-struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer,
+struct Base **BKE_object_pose_base_array_get(const struct Scene *scene,
+ struct ViewLayer *view_layer,
struct View3D *v3d,
unsigned int *r_bases_len);
@@ -376,6 +382,13 @@ bool BKE_object_minmax_dupli(struct Depsgraph *depsgraph,
float r_min[3],
float r_max[3],
bool use_hidden);
+/**
+ * Calculate visual bounds from an empty objects draw-type.
+ *
+ * \note This is not part of the calculation used by #BKE_object_boundbox_get
+ * as these bounds represent the extents of visual guides (use for viewport culling for e.g.)
+ */
+bool BKE_object_minmax_empty_drawtype(const struct Object *ob, float r_min[3], float r_max[3]);
/**
* Sometimes min-max isn't enough, we need to loop over each point.
@@ -470,8 +483,8 @@ void BKE_object_handle_data_update(struct Depsgraph *depsgraph,
*/
void BKE_object_handle_update(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
/**
- * The main object update call, for object matrix, constraints, keys and #DispList (modifiers)
- * requires flags to be set!
+ * The main object update call, for object matrix, constraints, keys and modifiers.
+ * Requires flags to be set!
*
* Ideally we shouldn't have to pass the rigid body world,
* but need bigger restructuring to avoid id.
@@ -582,7 +595,6 @@ void BKE_object_runtime_reset_on_copy(struct Object *object, int flag);
void BKE_object_runtime_free_data(struct Object *object);
void BKE_object_batch_cache_dirty_tag(struct Object *ob);
-void BKE_object_data_batch_cache_dirty_tag(struct ID *object_data);
/* this function returns a superset of the scenes selection based on relationships */
@@ -609,7 +621,8 @@ typedef enum eObjectSet {
* If #OB_SET_VISIBLE or#OB_SET_SELECTED are collected,
* then also add related objects according to the given \a includeFilter.
*/
-struct LinkNode *BKE_object_relational_superset(struct ViewLayer *view_layer,
+struct LinkNode *BKE_object_relational_superset(const struct Scene *scene,
+ struct ViewLayer *view_layer,
eObjectSet objectSet,
eObRelationTypes includeFilter);
/**
@@ -629,8 +642,6 @@ void BKE_object_groups_clear(struct Main *bmain, struct Scene *scene, struct Obj
*/
struct KDTree_3d *BKE_object_as_kdtree(struct Object *ob, int *r_tot);
-bool BKE_object_modifier_use_time(struct Scene *scene, struct Object *ob, struct ModifierData *md);
-
/**
* \note this function should eventually be replaced by depsgraph functionality.
* Avoid calling this in new code unless there is a very good reason for it!