Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDalai Felinto <dfelinto@gmail.com>2018-11-25 14:50:34 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-11-25 14:50:34 +0300
commit4c3ed98ca27667c3403361199096e31eaa93cce2 (patch)
tree653c568d9d0547f7ac4beb847a590912d97102c0 /source/blender/blenkernel/BKE_object.h
parente60c49ecf06815039137c98f86a7198d6ee81e14 (diff)
Local View
Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places).
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index e763c58efd3..35de1501494 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -148,13 +148,13 @@ bool BKE_object_pose_context_check(const struct Object *ob);
struct Object *BKE_object_pose_armature_get(struct Object *ob);
struct Object *BKE_object_pose_armature_get_visible(struct Object *ob, struct ViewLayer *view_layer, struct View3D *v3d);
-struct Object **BKE_object_pose_array_get_ex(struct ViewLayer *view_layer, unsigned int *r_objects_len, bool unique);
-struct Object **BKE_object_pose_array_get_unique(struct ViewLayer *view_layer, unsigned int *r_objects_len);
-struct Object **BKE_object_pose_array_get(struct ViewLayer *view_layer, unsigned int *r_objects_len);
+struct Object **BKE_object_pose_array_get_ex(struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_objects_len, bool unique);
+struct Object **BKE_object_pose_array_get_unique(struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_objects_len);
+struct Object **BKE_object_pose_array_get(struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_objects_len);
-struct Base **BKE_object_pose_base_array_get_ex(struct ViewLayer *view_layer, unsigned int *r_bases_len, bool unique);
-struct Base **BKE_object_pose_base_array_get_unique(struct ViewLayer *view_layer, unsigned int *r_bases_len);
-struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer, unsigned int *r_bases_len);
+struct Base **BKE_object_pose_base_array_get_ex(struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_bases_len, bool unique);
+struct Base **BKE_object_pose_base_array_get_unique(struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_bases_len);
+struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer, struct View3D *v3d, unsigned int *r_bases_len);
void BKE_object_get_parent_matrix(
struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob,