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authorAntonioya <blendergit@gmail.com>2018-07-31 11:22:19 +0300
committerAntonioya <blendergit@gmail.com>2018-07-31 11:50:43 +0300
commit66da2f537ae80ce2b31d1eaf34ad8c03d858938d (patch)
tree4776b9d2e43e4280d01d6f0b7088e6d4f417db0f /source/blender/blenkernel/BKE_object.h
parent27496cc46bbfd76e98ad3b1ccb8fea534763ffb5 (diff)
New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 79e4f1d448a..7d795c25a04 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -37,8 +37,11 @@ extern "C" {
struct Base;
struct Depsgraph;
+struct GpencilModifierData;
struct Scene;
+struct ShaderFxData;
struct ViewLayer;
+struct ID;
struct Object;
struct BoundBox;
struct View3D;
@@ -49,6 +52,7 @@ struct Mesh;
struct RigidBodyWorld;
struct HookModifierData;
struct ModifierData;
+struct HookGpencilModifierData;
#include "DNA_object_enums.h"
@@ -69,11 +73,16 @@ void BKE_object_free_derived_mesh_caches(struct Object *ob);
void BKE_object_free_caches(struct Object *object);
void BKE_object_modifier_hook_reset(struct Object *ob, struct HookModifierData *hmd);
+void BKE_object_modifier_gpencil_hook_reset(struct Object *ob, struct HookGpencilModifierData *hmd);
+bool BKE_object_modifier_gpencil_use_time(struct Object *ob, struct GpencilModifierData *md);
+
+bool BKE_object_shaderfx_use_time(struct Object *ob, struct ShaderFxData *md);
bool BKE_object_support_modifier_type_check(const struct Object *ob, int modifier_type);
void BKE_object_link_modifiers(struct Scene *scene, struct Object *ob_dst, const struct Object *ob_src);
void BKE_object_free_modifiers(struct Object *ob, const int flag);
+void BKE_object_free_shaderfx(struct Object *ob, const int flag);
void BKE_object_make_proxy(struct Main *bmain, struct Object *ob, struct Object *target, struct Object *gob);
void BKE_object_copy_proxy_drivers(struct Object *ob, struct Object *target);
@@ -108,6 +117,9 @@ struct Object *BKE_object_add_from(
struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer,
int type, const char *name, struct Object *ob_src)
ATTR_NONNULL(1, 2, 3, 6) ATTR_RETURNS_NONNULL;
+struct Object *BKE_object_add_for_data(
+ struct Main *bmain, struct ViewLayer *view_layer,
+ int type, const char *name, struct ID *data, bool do_id_user) ATTR_RETURNS_NONNULL;
void *BKE_object_obdata_add_from_type(
struct Main *bmain,
int type, const char *name)