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authorTon Roosendaal <ton@blender.org>2009-01-05 18:19:31 +0300
committerTon Roosendaal <ton@blender.org>2009-01-05 18:19:31 +0300
commit1fe21f7e8f2f12b8b0707609e132b53fcc842f9e (patch)
tree86e236a007aa35b0af3b2f606066a751d2d541a4 /source/blender/blenkernel/BKE_object.h
parentdf20a12728626372de8a5eb127e57cb2cca40649 (diff)
2.5
Put back Armature/Pose code, including 'heat weight'. I've added reeb.h to get things compile, but Martin will cleanup files and put back? Now where to put all vertexgroup code.... I guess mesh? Note for msvc: yep, another new dir to add! :)
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 38eee2e4db1..2af72d98701 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -81,7 +81,6 @@ void *add_wave(void);
struct Object *add_only_object(int type, char *name);
struct Object *add_object(struct Scene *scene, int type);
-void base_init_from_view3d(struct Base *base, struct View3D *v3d, struct Scene *scene);
struct Object *copy_object(struct Object *ob);
void expand_local_object(struct Object *ob);