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authorJoshua Leung <aligorith@gmail.com>2007-10-22 06:43:07 +0400
committerJoshua Leung <aligorith@gmail.com>2007-10-22 06:43:07 +0400
commitf721ce13fb529f4fde4668c989c786e4c7d7d708 (patch)
tree35f60ad960f65c20c53b126f2192a7f1f49523a9 /source/blender/blenkernel/BKE_object.h
parent6422a740c25d33c7e7dcc008d215ae983be00a30 (diff)
== Action Constraint ==
Now the Action Constraint can be applied to Objects as well as Bones!
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index b834116f11d..6e363515f41 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -45,6 +45,7 @@ struct BoundBox;
struct View3D;
struct SoftBody;
struct Group;
+struct bAction;
void clear_workob(void);
void copy_baseflags(void);
@@ -98,6 +99,7 @@ void where_is_object(struct Object *ob);
void where_is_object_simul(struct Object *ob);
void what_does_parent(struct Object *ob);
+
struct BoundBox *unit_boundbox(void);
void boundbox_set_from_min_max(struct BoundBox *bb, float min[3], float max[3]);
struct BoundBox *object_get_boundbox(struct Object *ob);