diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/blenkernel/BKE_object.h | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r-- | source/blender/blenkernel/BKE_object.h | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index b51c4e17394..ce918826938 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -43,7 +43,6 @@ struct Object; struct BoundBox; struct View3D; struct SoftBody; -struct BulletSoftBody; struct MovieClip; struct Main; struct RigidBodyWorld; @@ -57,13 +56,11 @@ void BKE_object_workob_calc_parent(struct Depsgraph *depsgraph, struct Scene *sc void BKE_object_transform_copy(struct Object *ob_tar, const struct Object *ob_src); struct SoftBody *copy_softbody(const struct SoftBody *sb, const int flag); -struct BulletSoftBody *copy_bulletsoftbody(const struct BulletSoftBody *sb, const int flag); struct ParticleSystem *BKE_object_copy_particlesystem(struct ParticleSystem *psys, const int flag); void BKE_object_copy_particlesystems(struct Object *ob_dst, const struct Object *ob_src, const int flag); void BKE_object_copy_softbody(struct Object *ob_dst, const struct Object *ob_src); void BKE_object_free_particlesystems(struct Object *ob); void BKE_object_free_softbody(struct Object *ob); -void BKE_object_free_bulletsoftbody(struct Object *ob); void BKE_object_free_curve_cache(struct Object *ob); void BKE_object_free(struct Object *ob); @@ -113,14 +110,6 @@ void *BKE_object_obdata_add_from_type( int type, const char *name) ATTR_NONNULL(1); -void BKE_object_lod_add(struct Object *ob); -void BKE_object_lod_sort(struct Object *ob); -bool BKE_object_lod_remove(struct Object *ob, int level); -void BKE_object_lod_update(struct Object *ob, const float camera_position[3]); -bool BKE_object_lod_is_usable(struct Object *ob, struct ViewLayer *view_layer); -struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct ViewLayer *view_layer); -struct Object *BKE_object_lod_matob_get(struct Object *ob, struct ViewLayer *view_layer); - void BKE_object_copy_data(struct Main *bmain, struct Object *ob_dst, const struct Object *ob_src, const int flag); struct Object *BKE_object_copy(struct Main *bmain, const struct Object *ob); void BKE_object_make_local(struct Main *bmain, struct Object *ob, const bool lib_local); |