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authorCampbell Barton <ideasman42@gmail.com>2020-03-18 14:28:54 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-03-18 14:28:54 +0300
commit406026abba130be90e1a9824e4fb0a5d8eedd759 (patch)
tree3e8c9d361a91f2a02a0c4d1172817b1555b69827 /source/blender/blenkernel/BKE_object.h
parentc3651adf8914048ecd2668937c3ed4414a6707bd (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 886591d7728..75198cd3f63 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -394,7 +394,7 @@ bool BKE_object_empty_image_data_is_visible_in_view3d(const struct Object *ob,
* The result is owned by the object.
*
* The mesh will be freed when object is re-evaluated or is destroyed. It is possible to force to
- * clear memory sued by this mesh by calling BKE_object_to_mesh_clear().
+ * clear memory used by this mesh by calling BKE_object_to_mesh_clear().
*
* If preserve_all_data_layers is truth then the modifier stack is re-evaluated to ensure it
* preserves all possible custom data layers.