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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-06-04 15:31:00 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-06-04 16:15:59 +0300 |
commit | 5361fc2c33253a7673c3352ae98070c9cf49165f (patch) | |
tree | 5e628b54162ff6ea0eef3b59f9f8a378989308a4 /source/blender/blenkernel/BKE_object.h | |
parent | 19691e3ae2ec97ede5d2973e1e055b027474bbdb (diff) |
GPU: High Definition Color Buffer
For offscreen rendering a high definition color buffer is needed.
Without it there are banding issues when doing multi-sampling viewport
rendering.
Reviewed By: fclem
Maniphest Tasks: T65287
Differential Revision: https://developer.blender.org/D5009
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
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