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authorGermano Cavalcante <mano-wii>2021-06-29 15:34:50 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-07-13 00:05:13 +0300
commitbfa3dc91b75407b063f2ac991b176d98c050f92d (patch)
tree43311b486d6f9b4c516f4b37d887e89aa76116fe /source/blender/blenkernel/BKE_object.h
parent7b6c77aa84803e4268406e394aa4556ebf7980b0 (diff)
Depsgraph: Implement 'ID_RECALC_GEOMETRY_DEFORM'
During a mesh transformation in edit mode (Move, Rotate...), only part of the batch cache needs to be updated. This commit allows only update only the drawn batches seen in `BKE_object_data_eval_batch_cache_deform_tag` if the new `ID_RECALC_GEOMETRY_DEFORM` flag is used. This new flag is used in the transforms operation for edit-mesh and results in 1.6x overall speedup in heavy subdiv cube. Differential Revision: https://developer.blender.org/D11599
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 4724e6dfab6..a16822fd7dd 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -374,6 +374,10 @@ void BKE_object_runtime_free_data(struct Object *object);
void BKE_object_batch_cache_dirty_tag(struct Object *ob);
void BKE_object_data_batch_cache_dirty_tag(struct ID *object_data);
+void BKE_object_data_eval_batch_cache_dirty_tag(struct Depsgraph *depsgraph,
+ struct ID *object_data);
+void BKE_object_data_eval_batch_cache_deform_tag(struct Depsgraph *depsgraph,
+ struct ID *object_data);
/* this function returns a superset of the scenes selection based on relationships */