Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorHans Goudey <h.goudey@me.com>2022-11-03 19:40:33 +0300
committerHans Goudey <h.goudey@me.com>2022-11-03 19:40:33 +0300
commitf4e261bfed553c98f6e987dc84591ecc680e1ebb (patch)
tree4fd7816190c0b3af1c8a25e686d1a17e951fd3ab /source/blender/blenkernel/BKE_paint.h
parent0c79e9df4b88f6a063e7437943e6560b89fbd749 (diff)
parent41c692ee2f0f5a92d6162e65652e6f8d399df1a9 (diff)
Merge branch 'master' into refactor-mesh-position-generic
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h16
1 files changed, 14 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 399b0928ee3..bec78f947f0 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -859,7 +859,19 @@ int *BKE_sculpt_face_sets_ensure(struct Mesh *mesh);
* (see #SCULPT_visibility_sync_all_from_faces).
*/
bool *BKE_sculpt_hide_poly_ensure(struct Mesh *mesh);
-int BKE_sculpt_mask_layers_ensure(struct Object *ob, struct MultiresModifierData *mmd);
+
+/**
+ * Ensures a mask layer exists. If depsgraph and bmain are non-null,
+ * a mask doesn't exist and the object has a multi-resolution modifier
+ * then the scene depsgraph will be evaluated to update the runtime
+ * subdivision data.
+ *
+ * \note always call *before* #BKE_sculpt_update_object_for_edit.
+ */
+int BKE_sculpt_mask_layers_ensure(struct Depsgraph *depsgraph,
+ struct Main *bmain,
+ struct Object *ob,
+ struct MultiresModifierData *mmd);
void BKE_sculpt_toolsettings_data_ensure(struct Scene *scene);
struct PBVH *BKE_sculpt_object_pbvh_ensure(struct Depsgraph *depsgraph, struct Object *ob);
@@ -873,7 +885,7 @@ void BKE_sculpt_sync_face_visibility_to_grids(struct Mesh *mesh, struct SubdivCC
* Test if PBVH can be used directly for drawing, which is faster than
* drawing the mesh and all updates that come with it.
*/
-bool BKE_sculptsession_use_pbvh_draw(const struct Object *ob, const struct View3D *v3d);
+bool BKE_sculptsession_use_pbvh_draw(const struct Object *ob, const struct RegionView3D *rv3d);
enum {
SCULPT_MASK_LAYER_CALC_VERT = (1 << 0),