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authorPablo Dobarro <pablodp606@gmail.com>2019-09-10 16:11:33 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-09-10 16:13:37 +0300
commit0083c96125926d4e76525ff1bbd08a3f1f20307b (patch)
treecfab87dcde7f9ebd4bdc7a872bea1b86fad1231f /source/blender/blenkernel/BKE_paint.h
parentef47c99fcb9e4f34e9506903c1eee699ab279b66 (diff)
Sculpt: Mask Expand operator
This operator is a combined version of mask expand and mask by normal from the sculpt branch. It can be used to quickly isolate parts of a model based on topology or curvature. - Shift + A starts the operator in topology mode from the active vertex - Shift + Alt + A starts the operator in curvature mode from the active vertex Reviewed By: brecht Differential Revision: https://developer.blender.org/D5657
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index ef798479b23..10c3f42bba7 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -267,6 +267,8 @@ typedef struct SculptSession {
float cursor_view_normal[3];
struct RegionView3D *rv3d;
+ float pivot_pos[3];
+
union {
struct {
struct SculptVertexPaintGeomMap gmap;