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authorSergey Sharybin <sergey.vfx@gmail.com>2018-09-06 18:06:17 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-09-11 17:37:02 +0300
commit3fbdcefa174dd85972b7b63c0955e3a8d42f6943 (patch)
tree6b1d4b1538f18e847f2e12204a79d89b937edc28 /source/blender/blenkernel/BKE_paint.h
parent998a80435819387ce88d922d7fd7049e8e27b7bf (diff)
Subdiv: Initial implementation of CCG
Attempts to substitude CCGDM with an OpenSubdiv based structure which has less abstraction levels. The missing part in this substitude is a face pointers which old CCGDM/multires code was using to stitch faces (averaging boundaries). Another curial bit missing: "reshaping" of multires CD_MDISPS to the state of new PBVH grids. The new code is only available when OpenSubdiv modifier is enabled (WITH_OPENSUBDIV_MODIFIER=ON) and with debug value of 128. This is so this WIP code is not interfering with current production machines in the studio. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D3685
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index c440a634c9f..ade23a2a9ca 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -261,7 +261,7 @@ int BKE_sculpt_mask_layers_ensure(struct Object *ob,
struct MultiresModifierData *mmd);
void BKE_sculpt_toolsettings_data_ensure(struct Scene *scene);
-struct PBVH *BKE_sculpt_object_pbvh_ensure(struct Object *ob, struct Mesh *me_eval_deform);
+struct PBVH *BKE_sculpt_object_pbvh_ensure(struct Depsgraph *depsgraph, struct Object *ob);
enum {
SCULPT_MASK_LAYER_CALC_VERT = (1 << 0),