diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2019-09-10 16:11:33 +0300 |
---|---|---|
committer | Pablo Dobarro <pablodp606@gmail.com> | 2019-09-10 16:13:37 +0300 |
commit | 0083c96125926d4e76525ff1bbd08a3f1f20307b (patch) | |
tree | cfab87dcde7f9ebd4bdc7a872bea1b86fad1231f /source/blender/blenkernel/BKE_paint.h | |
parent | ef47c99fcb9e4f34e9506903c1eee699ab279b66 (diff) |
Sculpt: Mask Expand operator
This operator is a combined version of mask expand and mask by normal from the sculpt branch. It can be used to quickly isolate parts of a model based on topology or curvature.
- Shift + A starts the operator in topology mode from the active vertex
- Shift + Alt + A starts the operator in curvature mode from the active vertex
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5657
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r-- | source/blender/blenkernel/BKE_paint.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index ef798479b23..10c3f42bba7 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -267,6 +267,8 @@ typedef struct SculptSession { float cursor_view_normal[3]; struct RegionView3D *rv3d; + float pivot_pos[3]; + union { struct { struct SculptVertexPaintGeomMap gmap; |