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authorPablo Dobarro <pablodp606@gmail.com>2020-09-18 20:30:02 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-09-18 20:30:51 +0300
commit6c9ec1c893f98c2349edd3aaae4b606b55b393c9 (patch)
tree1a3747a77a7eacd59304143ef717896fb5991371 /source/blender/blenkernel/BKE_paint.h
parentea6cd1c8f05b27a81e835251e779f047a3488203 (diff)
Sculpt: Render Mask and Face Sets with modifiers active
This removes the limitation of the sculpt overlays not being visible with modifiers active. Reviewed By: fclem Maniphest Tasks: T68900 Differential Revision: https://developer.blender.org/D8673
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index dfc75e2fd54..5af9c35cab6 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -204,6 +204,8 @@ bool paint_is_bmesh_face_hidden(struct BMFace *f);
/* paint masks */
float paint_grid_paint_mask(const struct GridPaintMask *gpm, uint level, uint x, uint y);
+void BKE_paint_face_set_overlay_color_get(const int face_set, const int seed, uchar r_color[4]);
+
/* stroke related */
bool paint_calculate_rake_rotation(struct UnifiedPaintSettings *ups,
struct Brush *brush,