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authorCampbell Barton <campbell@blender.org>2022-02-01 05:35:55 +0300
committerCampbell Barton <campbell@blender.org>2022-02-01 05:39:19 +0300
commit9ce1135440f2fa69c14d393971fcf6c671f35cc3 (patch)
tree233a94d6edcce8af464595657087cf57a9fd4c43 /source/blender/blenkernel/BKE_paint.h
parent2e4a1a70da475c7a9b5caf716ceff622b4161a5c (diff)
Cleanup: remove duplicate vertex normal array in SculptSession
From investigating T95185, it's important the normal returned by SCULPT_vertex_normal_get always match the PBVH normal array. Since this is always initialized in the PBVH, there is no advantage in storing the normal array in two places, it only adds the possibility that changes in the future causing different meshes normals to be used. Split out from D13975.
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 4019c4d62c4..8291be9d7e8 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -499,7 +499,6 @@ typedef struct SculptSession {
/* These are always assigned to base mesh data when using PBVH_FACES and PBVH_GRIDS. */
struct MVert *mvert;
- const float (*vert_normals)[3];
struct MPoly *mpoly;
struct MLoop *mloop;