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author | Pablo Dobarro <pablodp606@gmail.com> | 2020-10-01 02:52:40 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-10-15 20:03:35 +0300 |
commit | b9e469664188ac675f3743e8d3938f34c996957e (patch) | |
tree | e5a04ecef492ac2aa7ac647593f0ffa40ebce3bf /source/blender/blenkernel/BKE_paint.h | |
parent | 4b99ea17fbde991b9259dd12bfd36739b7e067a9 (diff) |
Sculpt: Show paint brush cursor in all tools
This patch enables the paint brush cursor with all tools in sculpt mode,
even with the ones that are not brushes. The motivations for this change
are:
- The filters are using the position of the active vertex for certain
features without any visualization of what the active vertex is.
- You can call operators like mask expand (which depends on the brush
cursor position and active vertex) with a non brush tool enabled.
- Having the cursor in the rest of the tools allows to have a scene
scale representation of the radius and a direct control of radius and
strength (using the current brush shortcuts), which will allow to make
features more intuitive without relying on modifying values in the
topbar. For example, the brush radius can be used to control the depth
of the cut in the trimming tools or the size of the sphere in the
sphere mesh filter
Reviewed By: #user_interface, dbystedt, pablovazquez
Differential Revision: https://developer.blender.org/D9071
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
0 files changed, 0 insertions, 0 deletions