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authorPablo Dobarro <pablodp606@gmail.com>2020-08-05 00:34:55 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-08-05 00:34:55 +0300
commitdeb76548c108b3247a41ee273bad18de0f7d2ae1 (patch)
tree9f3ec253a31d5120bf4ecc3748656b13eed2e474 /source/blender/blenkernel/BKE_paint.h
parentbf65820782a7b67c294587fa6f670bd9c7678b51 (diff)
parent3ebe97c06b67d1611dfeaa3919512155416b0378 (diff)
Merge branch 'blender-v2.90-release'
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 382919147f8..e2b8a4d72e6 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -486,6 +486,10 @@ struct PBVH *BKE_sculpt_object_pbvh_ensure(struct Depsgraph *depsgraph, struct O
void BKE_sculpt_bvh_update_from_ccg(struct PBVH *pbvh, struct SubdivCCG *subdiv_ccg);
+/* This ensure that all elements in the mesh (both vertices and grids) have their visibility
+ * updated according to the face sets. */
+void BKE_sculpt_sync_face_set_visibility(struct Mesh *mesh, struct SubdivCCG *subdiv_ccg);
+
bool BKE_sculptsession_use_pbvh_draw(const struct Object *ob, const struct View3D *v3d);
enum {