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authorCampbell Barton <ideasman42@gmail.com>2017-10-05 16:18:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-05 17:20:31 +0300
commitd8509b349d1d6219923615e7af81267bb6f06b68 (patch)
treeaad149802beb5dc7a19f96a3f78400ffc52ca8c9 /source/blender/blenkernel/BKE_pbvh.h
parent56a07ba70650b1e65f5979eab39730a1db314c56 (diff)
Sculpt Mode: 2D falloff option
This makes brush influence into a tube instead of a sphere. It can be used along the outline of a mesh to adjust it's silhouette. Note that all this takes advantage of changes from vertex paint, from testing this seems useful so exposing from the brush options.
Diffstat (limited to 'source/blender/blenkernel/BKE_pbvh.h')
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index c6b9b6a4de6..2daa2ef7182 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -168,7 +168,7 @@ typedef enum {
bool BKE_pbvh_bmesh_update_topology(
PBVH *bvh, PBVHTopologyUpdateMode mode,
const float center[3], const float view_normal[3],
- float radius);
+ float radius, const bool use_frontface, const bool use_projected);
/* Node Access */