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authorPablo Dobarro <pablodp606@gmail.com>2020-02-07 00:14:18 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-02-25 21:07:44 +0300
commitf4411b58ade1d4d0921243756ecd3499e8d11cd2 (patch)
treefa73e1a786493f9cf17c7b59d24c76d9e5e50fb7 /source/blender/blenkernel/BKE_pbvh.h
parent9cc5af64c65e146df95f33033a20992451967aa5 (diff)
Fix T72721: Add visibility flags updates to the PBVH
Currently, there its a function that sets manually the fully_hidden flag of the nodes from the visibility operators in paint_hide.c. The undo code was not updating the flag, so the visibility state of the nodes was incorrect after preforming undo operations. This sometimes was drawing fully hidden nodes with empty buffers, causing artifacts in the geometry. I added a function to mark nodes which visibility state changed (similar as we are updating the mask flags and the nodes bounding boxes). This way, the tools, operators and undo code don't have to update the visibility flags, making everything much simpler to understand and maintain. I did not remove the flag update code from the current visibility operators in this patch, but after reimplementing them (and all the new ones) in the new visibility system, all visibility updates should be done using this method and the BKE_pbvh_node_fully_hidden_set function should be removed. Reviewed By: jbakker Maniphest Tasks: T72721 Differential Revision: https://developer.blender.org/D6767
Diffstat (limited to 'source/blender/blenkernel/BKE_pbvh.h')
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h13
1 files changed, 8 insertions, 5 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 9eb10d296de..a26148d11bf 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -66,13 +66,14 @@ typedef enum {
PBVH_UpdateDrawBuffers = 1 << 4,
PBVH_UpdateRedraw = 1 << 5,
PBVH_UpdateMask = 1 << 6,
+ PBVH_UpdateVisibility = 1 << 8,
- PBVH_RebuildDrawBuffers = 1 << 7,
- PBVH_FullyHidden = 1 << 8,
- PBVH_FullyMasked = 1 << 9,
- PBVH_FullyUnmasked = 1 << 10,
+ PBVH_RebuildDrawBuffers = 1 << 9,
+ PBVH_FullyHidden = 1 << 10,
+ PBVH_FullyMasked = 1 << 11,
+ PBVH_FullyUnmasked = 1 << 12,
- PBVH_UpdateTopology = 1 << 11,
+ PBVH_UpdateTopology = 1 << 13,
} PBVHNodeFlags;
typedef struct PBVHFrustumPlanes {
@@ -246,6 +247,7 @@ void BKE_pbvh_node_mark_update_mask(PBVHNode *node);
void BKE_pbvh_node_mark_rebuild_draw(PBVHNode *node);
void BKE_pbvh_node_mark_redraw(PBVHNode *node);
void BKE_pbvh_node_mark_normals_update(PBVHNode *node);
+void BKE_pbvh_node_mark_visibility_update(PBVHNode *node);
void BKE_pbvh_node_mark_topology_update(PBVHNode *node);
void BKE_pbvh_node_fully_hidden_set(PBVHNode *node, int fully_hidden);
void BKE_pbvh_node_fully_masked_set(PBVHNode *node, int fully_masked);
@@ -286,6 +288,7 @@ void BKE_pbvh_bmesh_after_stroke(PBVH *bvh);
void BKE_pbvh_update_bounds(PBVH *bvh, int flags);
void BKE_pbvh_update_vertex_data(PBVH *bvh, int flags);
+void BKE_pbvh_update_visibility(PBVH *bvh);
void BKE_pbvh_update_normals(PBVH *bvh, struct SubdivCCG *subdiv_ccg);
void BKE_pbvh_redraw_BB(PBVH *bvh, float bb_min[3], float bb_max[3]);
void BKE_pbvh_get_grid_updates(PBVH *bvh, bool clear, void ***r_gridfaces, int *r_totface);