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authorSergej Reich <sergej.reich@googlemail.com>2013-01-23 00:47:03 +0400
committerSergej Reich <sergej.reich@googlemail.com>2013-01-23 00:47:03 +0400
commit8b8d4ba7effcf73d72e224d2934b6ad0f3a5ee74 (patch)
tree151f57c635fbf1c0cfade2b24552c98a41acefff /source/blender/blenkernel/BKE_pointcache.h
parent8733150ac18f68da8a45f733554fa74272fcbeea (diff)
sim: Remove "continue physics" code
This was left over from 2.4x days and is not used anymore. Now simulations are always interactive.
Diffstat (limited to 'source/blender/blenkernel/BKE_pointcache.h')
-rw-r--r--source/blender/blenkernel/BKE_pointcache.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_pointcache.h b/source/blender/blenkernel/BKE_pointcache.h
index 77b35e1a25c..7203400b267 100644
--- a/source/blender/blenkernel/BKE_pointcache.h
+++ b/source/blender/blenkernel/BKE_pointcache.h
@@ -294,10 +294,6 @@ int BKE_ptcache_read(PTCacheID *pid, float cfra);
/* Main cache writing call. */
int BKE_ptcache_write(PTCacheID *pid, unsigned int cfra);
-/****************** Continue physics ***************/
-void BKE_ptcache_set_continue_physics(struct Main *bmain, struct Scene *scene, int enable);
-int BKE_ptcache_get_continue_physics(void);
-
/******************* Allocate & free ***************/
struct PointCache *BKE_ptcache_add(struct ListBase *ptcaches);
void BKE_ptcache_free_mem(struct ListBase *mem_cache);