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authorPhilipp Oeser <info@graphics-engineer.com>2020-04-09 19:49:40 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-09-17 23:39:57 +0300
commit39de0b79fd635ed67e8b1816c32199177d7f9f07 (patch)
treeb2838abd1c39d3c17e08438740c40c95c33a94f1 /source/blender/blenkernel/BKE_pointcloud.h
parent9ee588cd4af881f3432fddce3044e90bad4e30f6 (diff)
Pointclouds: support mesh <-> pointcloud in convert operator
Just converts verts to points and vice versa. Materials and Attribute layers are preserved (so for example if you set custom radii on the pointcloud, convert to mesh, then convert back to pointcloud, this will be preserved). Also not add a Radius layer by default (it is still added and filled when adding a pointcloud object from the menu), a global Radius property that will be used if there is no radius attribute can be added later. A Radius attribute can also be added in the pointcloud data properties (and filled via python). This will also add a new utility function that copies materials between datablocks: BKE_id_materials_copy ref T75717 Differential Revision: https://developer.blender.org/D7391
Diffstat (limited to 'source/blender/blenkernel/BKE_pointcloud.h')
-rw-r--r--source/blender/blenkernel/BKE_pointcloud.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_pointcloud.h b/source/blender/blenkernel/BKE_pointcloud.h
index 295744af5b4..f850e716ea6 100644
--- a/source/blender/blenkernel/BKE_pointcloud.h
+++ b/source/blender/blenkernel/BKE_pointcloud.h
@@ -32,7 +32,12 @@ struct Object;
struct PointCloud;
struct Scene;
+/* PointCloud datablock */
+extern const char *POINTCLOUD_ATTR_POSITION;
+extern const char *POINTCLOUD_ATTR_RADIUS;
+
void *BKE_pointcloud_add(struct Main *bmain, const char *name);
+void *BKE_pointcloud_add_default(struct Main *bmain, const char *name);
struct PointCloud *BKE_pointcloud_copy(struct Main *bmain, const struct PointCloud *pointcloud);
struct BoundBox *BKE_pointcloud_boundbox_get(struct Object *ob);