diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-12-16 22:49:33 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-12-16 22:49:33 +0300 |
commit | c3401eb5cb0833dc76eff1e90e573b487181ec81 (patch) | |
tree | ce0ab6907d724650abff8f4ee2d80c96c8e4169f /source/blender/blenkernel/BKE_scene.h | |
parent | 5e48ab8d75bd5ce3085a9de183f36107f6d5d616 (diff) |
camera switching via markers
Currently access by selecting a marking and binding with the active camera from the view menu.
Note:
after long discussion we decieded there is no nice way to do this.. animate pointers? animate multiple camera visibility?, use sequencer? use NLA?.... have a kind of event system (like framechange scriptlinks)... etc
so this is ifdef'd with DURIAN_CAMERA_SWITCH
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index ecff62a7952..c372004bd19 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -66,6 +66,7 @@ void unlink_scene(struct Main *bmain, struct Scene *sce, struct Scene *newsce); int next_object(struct Scene *scene, int val, struct Base **base, struct Object **ob); struct Object *scene_find_camera(struct Scene *sc); +struct Object *scene_find_camera_switch(struct Scene *scene); // DURIAN_CAMERA_SWITCH struct Base *scene_add_base(struct Scene *sce, struct Object *ob); void scene_deselect_all(struct Scene *sce); |