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author | Campbell Barton <ideasman42@gmail.com> | 2015-05-06 16:50:54 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-05-06 16:53:51 +0300 |
commit | 1d88bfce4017875490113a81dccd45df3f13a7c6 (patch) | |
tree | f911fdbe4e078cfc6830a6c39818e553c26327b4 /source/blender/blenkernel/BKE_scene.h | |
parent | 5ffd10a6da956210062f5cd18c61de348f379849 (diff) |
Shader node: support native render capabilities
D1188 by @a.romanov
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index 75a5e919bad..442a43871c1 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -133,6 +133,7 @@ int get_render_shadow_samples(const struct RenderData *r, int samples); float get_render_aosss_error(const struct RenderData *r, float error); bool BKE_scene_use_new_shading_nodes(const struct Scene *scene); +bool BKE_scene_use_shading_nodes_custom(struct Scene *scene); bool BKE_scene_uses_blender_internal(const struct Scene *scene); bool BKE_scene_uses_blender_game(const struct Scene *scene); |