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author | Clément Foucault <foucault.clem@gmail.com> | 2017-05-02 20:55:02 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-05-03 13:08:56 +0300 |
commit | 5570ba9c4f2cee25a1d366c754682996040d58a9 (patch) | |
tree | 3b803953d58b95f89c1d01c5ef4ab08caa62a786 /source/blender/blenkernel/BKE_scene.h | |
parent | a7404958148f1030483c7d6238ebf48abc26cf24 (diff) |
NodeTree: Add eevee default shader tree.
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index ba2b7160408..454fba0126e 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -153,6 +153,7 @@ bool BKE_scene_use_spherical_stereo(struct Scene *scene); bool BKE_scene_uses_blender_internal(const struct Scene *scene); bool BKE_scene_uses_blender_game(const struct Scene *scene); +bool BKE_scene_uses_blender_eevee(const struct Scene *scene); void BKE_scene_disable_color_management(struct Scene *scene); bool BKE_scene_check_color_management_enabled(const struct Scene *scene); |