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authorDalai Felinto <dfelinto@gmail.com>2015-04-06 16:40:12 +0300
committerDalai Felinto <dfelinto@gmail.com>2015-04-06 16:40:12 +0300
commitd5f1b9c2223333e03f2e4994171ad9df8c1c4f21 (patch)
treebe6b81d2c439249af96b8b28b5013dcbb735b937 /source/blender/blenkernel/BKE_scene.h
parent74df307ca43df14b759fd9eb6a049a6c5d90dcda (diff)
Multi-View and Stereo 3D
Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r--source/blender/blenkernel/BKE_scene.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index 27c89dd3a09..79778d504a5 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -70,6 +70,7 @@ void BKE_scene_free(struct Scene *sce);
struct Scene *BKE_scene_add(struct Main *bmain, const char *name);
/* base functions */
+struct Base *BKE_scene_base_find_by_name(struct Scene *scene, const char *name);
struct Base *BKE_scene_base_find(struct Scene *scene, struct Object *ob);
struct Base *BKE_scene_base_add(struct Scene *sce, struct Object *ob);
void BKE_scene_base_unlink(struct Scene *sce, struct Base *base);
@@ -122,6 +123,9 @@ void BKE_scene_update_for_newframe_ex(struct EvaluationContext *eval_ctx, struct
struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const char *name);
bool BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl);
+struct SceneRenderView *BKE_scene_add_render_view(struct Scene *sce, const char *name);
+bool BKE_scene_remove_render_view(struct Scene *scene, struct SceneRenderView *srv);
+
/* render profile */
int get_render_subsurf_level(const struct RenderData *r, int level);
int get_render_child_particle_number(const struct RenderData *r, int num);
@@ -142,6 +146,23 @@ int BKE_render_num_threads(const struct RenderData *r);
double BKE_scene_unit_scale(const struct UnitSettings *unit, const int unit_type, double value);
+/* multiview */
+bool BKE_scene_multiview_is_stereo3d(const struct RenderData *rd);
+bool BKE_scene_multiview_is_render_view_active(const struct RenderData *rd, const struct SceneRenderView *srv);
+bool BKE_scene_multiview_is_render_view_first(const struct RenderData *rd, const char *viewname);
+bool BKE_scene_multiview_is_render_view_last(const struct RenderData *rd, const char *viewname);
+size_t BKE_scene_multiview_num_views_get(const struct RenderData *rd);
+struct SceneRenderView *BKE_scene_multiview_render_view_findindex(const struct RenderData *rd, const int view_id);
+const char *BKE_scene_multiview_render_view_name_get(const struct RenderData *rd, const int view_id);
+size_t BKE_scene_multiview_view_id_get(const struct RenderData *rd, const char *viewname);
+void BKE_scene_multiview_filepath_get(struct SceneRenderView *srv, const char *filepath, char *r_filepath);
+void BKE_scene_multiview_view_filepath_get(const struct RenderData *rd, const char *filepath, const char *view, char *r_filepath);
+const char *BKE_scene_multiview_view_suffix_get(const struct RenderData *rd, const char *viewname);
+const char *BKE_scene_multiview_view_id_suffix_get(const struct RenderData *rd, const size_t view_id);
+void BKE_scene_multiview_view_prefix_get(struct Scene *scene, const char *name, char *rprefix, char **rext);
+void BKE_scene_multiview_videos_dimensions_get(const struct RenderData *rd, const size_t width, const size_t height, size_t *r_width, size_t *r_height);
+size_t BKE_scene_multiview_num_videos_get(const struct RenderData *rd);
+
#ifdef __cplusplus
}
#endif