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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-11-26 21:00:01 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-11-26 21:05:37 +0300
commitd5778b5bc1663b14449c90d4bc0e84d56f64c156 (patch)
treedf1d1afd90ead82fcaeb11d07d2114ead8ecb85d /source/blender/blenkernel/BKE_scene.h
parentd92e9a4a25bbd0b354313d1bed45b758f3517072 (diff)
UI: rename "OpenGL" render engine to "Workbench".
Neither is very descriptive for its task, but at least workbench is more future proof and distinguishes it from Eevee.
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r--source/blender/blenkernel/BKE_scene.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index e7a26afadf5..6344d29a2a0 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -161,7 +161,7 @@ bool BKE_scene_use_shading_nodes_custom(struct Scene *scene);
bool BKE_scene_use_spherical_stereo(struct Scene *scene);
bool BKE_scene_uses_blender_eevee(const struct Scene *scene);
-bool BKE_scene_uses_blender_opengl(const struct Scene *scene);
+bool BKE_scene_uses_blender_workbench(const struct Scene *scene);
bool BKE_scene_uses_cycles(const struct Scene *scene);
void BKE_scene_disable_color_management(struct Scene *scene);