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authorCampbell Barton <ideasman42@gmail.com>2009-12-16 22:49:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-12-16 22:49:33 +0300
commitc3401eb5cb0833dc76eff1e90e573b487181ec81 (patch)
treece0ab6907d724650abff8f4ee2d80c96c8e4169f /source/blender/blenkernel/BKE_scene.h
parent5e48ab8d75bd5ce3085a9de183f36107f6d5d616 (diff)
camera switching via markers
Currently access by selecting a marking and binding with the active camera from the view menu. Note: after long discussion we decieded there is no nice way to do this.. animate pointers? animate multiple camera visibility?, use sequencer? use NLA?.... have a kind of event system (like framechange scriptlinks)... etc so this is ifdef'd with DURIAN_CAMERA_SWITCH
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r--source/blender/blenkernel/BKE_scene.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index ecff62a7952..c372004bd19 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -66,6 +66,7 @@ void unlink_scene(struct Main *bmain, struct Scene *sce, struct Scene *newsce);
int next_object(struct Scene *scene, int val, struct Base **base, struct Object **ob);
struct Object *scene_find_camera(struct Scene *sc);
+struct Object *scene_find_camera_switch(struct Scene *scene); // DURIAN_CAMERA_SWITCH
struct Base *scene_add_base(struct Scene *sce, struct Object *ob);
void scene_deselect_all(struct Scene *sce);