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authorSergey Sharybin <sergey.vfx@gmail.com>2019-05-01 16:57:16 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-05-03 16:50:40 +0300
commit6990ef151c199761da1eb1777ff384835bb7ba20 (patch)
tree2219af160a5f96ae1e4153a0365838efe78e0e91 /source/blender/blenkernel/BKE_scene.h
parentd02da8de23b1d5f64695d3e7e91384d5e2f24e4c (diff)
Sound: Move evaluation to dependency graph
The sound handles are still in the original datablocks, so it's easier to test since there should be no functional changes.
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r--source/blender/blenkernel/BKE_scene.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index 75ff5eace3c..7aecfdb1a4d 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -240,6 +240,14 @@ void BKE_scene_cursor_quat_to_rot(struct View3DCursor *cursor,
const float quat[4],
bool use_compat);
+/* Evaluation. */
+
+/* Evaluate parts of sequences which needs to be done as a part of a dependency graph evaluation.
+ * This does NOT include actual rendering of the strips, but rather makes them up-to-date for
+ * animation playback and makes them ready for the sequencer's rendering pipeline to render them.
+ */
+void BKE_scene_eval_sequencer_sequences(struct Depsgraph *depsgraph, struct Scene *scene);
+
#ifdef __cplusplus
}
#endif