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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-03 00:56:52 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-03 00:56:52 +0400
commit723e129252f82cc81faa8834a68c79e4439ee8fa (patch)
tree9c1c1e2aa9265e33702007da68b28b3159766aac /source/blender/blenkernel/BKE_scene.h
parentac52c79cb19ac85e06651a7b9af2e54efcd45a97 (diff)
Depsgraph/Python: callbacks and properties to detect datablock changes
* Adds two new python handlers: scene_update_pre() and scene_update_post() These run before and after Blender does a scene update on making modifications to the scene. * Datablocks now have an is_updated property. This will be set to true in the above callbacks if the datablock was tagged to be updated. This works for the most common datablocks used for rendering: object, material, world, lamsp, texture, mesh, curve. * Datablock collections also have an is_updated property. If this is set, it means one datablock of this type was added, removed or modified. It's also useful as a quick check to avoid looping over all datablocks. * RenderEngine.view_update() can also check these properties, for interactive viewport rendering. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/UpdateAPI
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r--source/blender/blenkernel/BKE_scene.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index 45ee6fd4ebd..4806a288cee 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -88,6 +88,8 @@ int scene_check_setscene(struct Main *bmain, struct Scene *sce);
float BKE_curframe(struct Scene *scene);
void scene_update_tagged(struct Main *bmain, struct Scene *sce);
+void scene_clear_tagged(struct Main *bmain, struct Scene *sce);
+
void scene_update_for_newframe(struct Main *bmain, struct Scene *sce, unsigned int lay);
void scene_add_render_layer(struct Scene *sce);