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authorSybren A. Stüvel <sybren@blender.org>2020-04-14 20:22:18 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-04-17 17:33:05 +0300
commit6adb254bb046ab337cfd4225ca55e17f196db312 (patch)
tree6a568097a02fdd700123ec1411f6b1169a99c6df /source/blender/blenkernel/BKE_scene.h
parent27941b027b245e4814074698a9bdc193a8d0a0d3 (diff)
Fix T75686: Animating scene audio volume doesn't work
Scene audio volume changes require the scene to be tagged with `ID_RECALC_AUDIO_VOLUME` (see `BKE_scene_update_sound()`). Tagging happens in the RNA update function `rna_Scene_volume_update()`, but that function is not called by the animation system. As a result, animated volume changes are not sent to the audio system. This commit adds a new depsgraph operation node that sets this tag when necessary, so that the animated values are used in the rest of the depsgraph evaluation. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7429
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r--source/blender/blenkernel/BKE_scene.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index c10f8d39bb2..dca6f569e25 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -141,6 +141,7 @@ int BKE_scene_orientation_slot_get_index(const struct TransformOrientationSlot *
/* ** Scene evaluation ** */
void BKE_scene_update_sound(struct Depsgraph *depsgraph, struct Main *bmain);
+void BKE_scene_update_tag_audio_volume(struct Depsgraph *, struct Scene *scene);
void BKE_scene_graph_update_tagged(struct Depsgraph *depsgraph, struct Main *bmain);
void BKE_scene_graph_evaluated_ensure(struct Depsgraph *depsgraph, struct Main *bmain);