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authorRichard Antalik <richardantalik@gmail.com>2019-05-01 15:16:01 +0300
committerRichard Antalik <richardantalik@gmail.com>2019-05-01 15:16:01 +0300
commitbc597eb4878913097fff0a973497e3900a7d8908 (patch)
tree57fdc0d630f68ee24c3c0a9934eed16eeb754274 /source/blender/blenkernel/BKE_sequencer.h
parent07b223a8730e37b7d8f013283ff051e493788fb8 (diff)
Fix T49589: 2.78 VSE no longer caching Node Editor scene strips
Sequencer cache was cleared when rendering compositor output. Reviewed By: brecht Differential Revision: https://developer.blender.org/D4758
Diffstat (limited to 'source/blender/blenkernel/BKE_sequencer.h')
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index 84d26bd1db9..017c15ebe41 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -566,6 +566,6 @@ void BKE_sequencer_color_balance_apply(struct StripColorBalance *cb,
bool make_float,
struct ImBuf *mask_input);
-void BKE_sequencer_all_free_anim_ibufs(struct Main *bmain, int cfra);
+void BKE_sequencer_all_free_anim_ibufs(struct Scene *scene, int cfra);
#endif /* __BKE_SEQUENCER_H__ */