Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/blenkernel/BKE_shrinkwrap.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/blenkernel/BKE_shrinkwrap.h')
-rw-r--r--source/blender/blenkernel/BKE_shrinkwrap.h125
1 files changed, 80 insertions, 45 deletions
diff --git a/source/blender/blenkernel/BKE_shrinkwrap.h b/source/blender/blenkernel/BKE_shrinkwrap.h
index 8aec2cc1a21..d97525d4094 100644
--- a/source/blender/blenkernel/BKE_shrinkwrap.h
+++ b/source/blender/blenkernel/BKE_shrinkwrap.h
@@ -50,26 +50,26 @@ struct SpaceTransform;
/* Information about boundary edges in the mesh. */
typedef struct ShrinkwrapBoundaryVertData {
- /* Average direction of edges that meet here. */
- float direction[3];
+ /* Average direction of edges that meet here. */
+ float direction[3];
- /* Closest vector to direction that is orthogonal to vertex normal. */
- float normal_plane[3];
+ /* Closest vector to direction that is orthogonal to vertex normal. */
+ float normal_plane[3];
} ShrinkwrapBoundaryVertData;
typedef struct ShrinkwrapBoundaryData {
- /* True if the edge belongs to exactly one face. */
- const BLI_bitmap *edge_is_boundary;
- /* True if the looptri has any boundary edges. */
- const BLI_bitmap *looptri_has_boundary;
-
- /* Mapping from vertex index to boundary vertex index, or -1.
- * Used for compact storage of data about boundary vertices. */
- const int *vert_boundary_id;
- unsigned int num_boundary_verts;
-
- /* Direction data about boundary vertices. */
- const ShrinkwrapBoundaryVertData *boundary_verts;
+ /* True if the edge belongs to exactly one face. */
+ const BLI_bitmap *edge_is_boundary;
+ /* True if the looptri has any boundary edges. */
+ const BLI_bitmap *looptri_has_boundary;
+
+ /* Mapping from vertex index to boundary vertex index, or -1.
+ * Used for compact storage of data about boundary vertices. */
+ const int *vert_boundary_id;
+ unsigned int num_boundary_verts;
+
+ /* Direction data about boundary vertices. */
+ const ShrinkwrapBoundaryVertData *boundary_verts;
} ShrinkwrapBoundaryData;
void BKE_shrinkwrap_discard_boundary_data(struct Mesh *mesh);
@@ -77,30 +77,39 @@ void BKE_shrinkwrap_compute_boundary_data(struct Mesh *mesh);
/* Information about a mesh and BVH tree. */
typedef struct ShrinkwrapTreeData {
- Mesh *mesh;
+ Mesh *mesh;
- BVHTree *bvh;
- BVHTreeFromMesh treeData;
+ BVHTree *bvh;
+ BVHTreeFromMesh treeData;
- float (*pnors)[3];
- float (*clnors)[3];
- ShrinkwrapBoundaryData *boundary;
+ float (*pnors)[3];
+ float (*clnors)[3];
+ ShrinkwrapBoundaryData *boundary;
} ShrinkwrapTreeData;
/* Checks if the modifier needs target normals with these settings. */
bool BKE_shrinkwrap_needs_normals(int shrinkType, int shrinkMode);
/* Initializes the mesh data structure from the given mesh and settings. */
-bool BKE_shrinkwrap_init_tree(struct ShrinkwrapTreeData *data, Mesh *mesh, int shrinkType, int shrinkMode, bool force_normals);
+bool BKE_shrinkwrap_init_tree(struct ShrinkwrapTreeData *data,
+ Mesh *mesh,
+ int shrinkType,
+ int shrinkMode,
+ bool force_normals);
/* Frees the tree data if necessary. */
void BKE_shrinkwrap_free_tree(struct ShrinkwrapTreeData *data);
/* Implementation of the Shrinkwrap modifier */
-void shrinkwrapModifier_deform(
- struct ShrinkwrapModifierData *smd, const struct ModifierEvalContext *ctx,
- struct Scene *scene, struct Object *ob, struct Mesh *mesh,
- struct MDeformVert *dvert, const int defgrp_index, float (*vertexCos)[3], int numVerts);
+void shrinkwrapModifier_deform(struct ShrinkwrapModifierData *smd,
+ const struct ModifierEvalContext *ctx,
+ struct Scene *scene,
+ struct Object *ob,
+ struct Mesh *mesh,
+ struct MDeformVert *dvert,
+ const int defgrp_index,
+ float (*vertexCos)[3],
+ int numVerts);
/*
* This function casts a ray in the given BVHTree.. but it takes into consideration the space_transform, that is:
@@ -112,31 +121,57 @@ void shrinkwrapModifier_deform(
* Thus it provides an easy way to cast the same ray across several trees
* (where each tree was built on its own coords space)
*/
-bool BKE_shrinkwrap_project_normal(
- char options, const float vert[3], const float dir[3], const float ray_radius,
- const struct SpaceTransform *transf, struct ShrinkwrapTreeData *tree, BVHTreeRayHit *hit);
+bool BKE_shrinkwrap_project_normal(char options,
+ const float vert[3],
+ const float dir[3],
+ const float ray_radius,
+ const struct SpaceTransform *transf,
+ struct ShrinkwrapTreeData *tree,
+ BVHTreeRayHit *hit);
/* Maps the point to the nearest surface, either by simple nearest, or by target normal projection. */
-void BKE_shrinkwrap_find_nearest_surface(
- struct ShrinkwrapTreeData *tree, struct BVHTreeNearest *nearest, float co[3], int type);
+void BKE_shrinkwrap_find_nearest_surface(struct ShrinkwrapTreeData *tree,
+ struct BVHTreeNearest *nearest,
+ float co[3],
+ int type);
/* Computes a smooth normal of the target (if applicable) at the hit location. */
-void BKE_shrinkwrap_compute_smooth_normal(
- const struct ShrinkwrapTreeData *tree, const struct SpaceTransform *transform,
- int looptri_idx, const float hit_co[3], const float hit_no[3], float r_no[3]);
+void BKE_shrinkwrap_compute_smooth_normal(const struct ShrinkwrapTreeData *tree,
+ const struct SpaceTransform *transform,
+ int looptri_idx,
+ const float hit_co[3],
+ const float hit_no[3],
+ float r_no[3]);
/* Apply the shrink to surface modes to the given original coordinates and nearest point. */
-void BKE_shrinkwrap_snap_point_to_surface(
- const struct ShrinkwrapTreeData *tree, const struct SpaceTransform *transform,
- int mode, int hit_idx, const float hit_co[3], const float hit_no[3], float goal_dist,
- const float point_co[3], float r_point_co[3]);
+void BKE_shrinkwrap_snap_point_to_surface(const struct ShrinkwrapTreeData *tree,
+ const struct SpaceTransform *transform,
+ int mode,
+ int hit_idx,
+ const float hit_co[3],
+ const float hit_no[3],
+ float goal_dist,
+ const float point_co[3],
+ float r_point_co[3]);
/*
* NULL initializers to local data
*/
-#define NULL_ShrinkwrapCalcData {NULL, }
-#define NULL_BVHTreeFromMesh {NULL, }
-#define NULL_BVHTreeRayHit {NULL, }
-#define NULL_BVHTreeNearest {0, }
-
-#endif /* __BKE_SHRINKWRAP_H__ */
+#define NULL_ShrinkwrapCalcData \
+ { \
+ NULL, \
+ }
+#define NULL_BVHTreeFromMesh \
+ { \
+ NULL, \
+ }
+#define NULL_BVHTreeRayHit \
+ { \
+ NULL, \
+ }
+#define NULL_BVHTreeNearest \
+ { \
+ 0, \
+ }
+
+#endif /* __BKE_SHRINKWRAP_H__ */