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authorJacques Lucke <jacques@blender.org>2020-05-13 13:39:17 +0300
committerJacques Lucke <jacques@blender.org>2020-05-13 13:39:17 +0300
commitb55c78a289c600696282f97191d6e800a1c1ac34 (patch)
treea17132a55b05b0e90e5a1ed4ada7d153b9d4e116 /source/blender/blenkernel/BKE_simulation.h
parent23fd95458c264dc53f5ce94cd2c65404a69d0f6f (diff)
Simulation: Add modifier to access simulation data
For now the "Simulation" modifier only exists for point cloud objects, because we need this for the particle system. Right now, the modifier is doing nothing. There is a new `DEG_add_simulation_relation` function that is used by the modifier to make sure that the simulation is evaluated before the modifier is executed. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D7549
Diffstat (limited to 'source/blender/blenkernel/BKE_simulation.h')
-rw-r--r--source/blender/blenkernel/BKE_simulation.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_simulation.h b/source/blender/blenkernel/BKE_simulation.h
index aad0ada75a9..d1cf782e9e5 100644
--- a/source/blender/blenkernel/BKE_simulation.h
+++ b/source/blender/blenkernel/BKE_simulation.h
@@ -23,9 +23,12 @@ extern "C" {
struct Main;
struct Simulation;
+struct Depsgraph;
void *BKE_simulation_add(struct Main *bmain, const char *name);
+void BKE_simulation_data_update(struct Depsgraph *depsgraph, struct Scene *scene);
+
#ifdef __cplusplus
}
#endif