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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/blenkernel/BKE_softbody.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/blenkernel/BKE_softbody.h')
-rw-r--r--source/blender/blenkernel/BKE_softbody.h44
1 files changed, 24 insertions, 20 deletions
diff --git a/source/blender/blenkernel/BKE_softbody.h b/source/blender/blenkernel/BKE_softbody.h
index fee0b790ae4..049950f2a03 100644
--- a/source/blender/blenkernel/BKE_softbody.h
+++ b/source/blender/blenkernel/BKE_softbody.h
@@ -29,40 +29,44 @@ struct Scene;
struct SoftBody;
typedef struct BodyPoint {
- float origS[3], origE[3], origT[3], pos[3], vec[3], force[3];
- float goal;
- float prevpos[3], prevvec[3], prevdx[3], prevdv[3]; /* used for Heun integration */
- float impdv[3], impdx[3];
- int nofsprings; int *springs;
- float choke, choke2, frozen;
- float colball;
- short loc_flag; //reserved by locale module specific states
- //char octantflag;
- float mass;
- float springweight;
+ float origS[3], origE[3], origT[3], pos[3], vec[3], force[3];
+ float goal;
+ float prevpos[3], prevvec[3], prevdx[3], prevdv[3]; /* used for Heun integration */
+ float impdv[3], impdx[3];
+ int nofsprings;
+ int *springs;
+ float choke, choke2, frozen;
+ float colball;
+ short loc_flag; //reserved by locale module specific states
+ //char octantflag;
+ float mass;
+ float springweight;
} BodyPoint;
/* allocates and initializes general main data */
-extern struct SoftBody *sbNew(struct Scene *scene);
+extern struct SoftBody *sbNew(struct Scene *scene);
/* frees internal data and softbody itself */
-extern void sbFree(struct Object *ob);
+extern void sbFree(struct Object *ob);
/* frees simulation data to reset simulation */
-extern void sbFreeSimulation(struct SoftBody *sb);
+extern void sbFreeSimulation(struct SoftBody *sb);
/* do one simul step, reading and writing vertex locs from given array */
-extern void sbObjectStep(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob,
- float framnr, float (*vertexCos)[3], int numVerts);
+extern void sbObjectStep(struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob,
+ float framnr,
+ float (*vertexCos)[3],
+ int numVerts);
/* makes totally fresh start situation, resets time */
-extern void sbObjectToSoftbody(struct Object *ob);
+extern void sbObjectToSoftbody(struct Object *ob);
/* links the softbody module to a 'test for Interrupt' function */
/* pass NULL to unlink again */
-extern void sbSetInterruptCallBack(int (*f)(void));
-
-extern void SB_estimate_transform(Object *ob, float lloc[3], float lrot[3][3], float lscale[3][3]);
+extern void sbSetInterruptCallBack(int (*f)(void));
+extern void SB_estimate_transform(Object *ob, float lloc[3], float lrot[3][3], float lscale[3][3]);
#endif