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authorCampbell Barton <ideasman42@gmail.com>2021-12-07 09:19:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-12-07 09:38:48 +0300
commitffc4c126f5416b04a01653e7a03451797b98aba4 (patch)
treeac63d70d33aae5ab1666c9c2f62058c9c1eebd5c /source/blender/blenkernel/BKE_softbody.h
parentf159d49f56cedccd509ee93f5a5fb51f4f39eeb8 (diff)
Cleanup: move public doc-strings into headers for 'blenkernel'
- Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. - Minor improvements to doc-strings. Ref T92709
Diffstat (limited to 'source/blender/blenkernel/BKE_softbody.h')
-rw-r--r--source/blender/blenkernel/BKE_softbody.h39
1 files changed, 32 insertions, 7 deletions
diff --git a/source/blender/blenkernel/BKE_softbody.h b/source/blender/blenkernel/BKE_softbody.h
index 58dc90f62dc..5d010fa2155 100644
--- a/source/blender/blenkernel/BKE_softbody.h
+++ b/source/blender/blenkernel/BKE_softbody.h
@@ -46,16 +46,24 @@ typedef struct BodyPoint {
float springweight;
} BodyPoint;
-/* allocates and initializes general main data */
+/**
+ * Allocates and initializes general main data.
+ */
extern struct SoftBody *sbNew(void);
-/* frees internal data and soft-body itself */
+/**
+ * Frees internal data and soft-body itself.
+ */
extern void sbFree(struct Object *ob);
-/* frees simulation data to reset simulation */
+/**
+ * Frees simulation data to reset simulation.
+ */
extern void sbFreeSimulation(struct SoftBody *sb);
-/* do one simul step, reading and writing vertex locs from given array */
+/**
+ * Do one simulation step, reading and writing vertex locs from given array.
+ * */
extern void sbObjectStep(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob,
@@ -63,13 +71,30 @@ extern void sbObjectStep(struct Depsgraph *depsgraph,
float (*vertexCos)[3],
int numVerts);
-/* makes totally fresh start situation, resets time */
+/**
+ * Makes totally fresh start situation, resets time.
+ */
extern void sbObjectToSoftbody(struct Object *ob);
-/* links the soft-body module to a 'test for Interrupt' function */
-/* pass NULL to unlink again */
+/**
+ * Soft-body global visible functions.
+ * Links the soft-body module to a 'test for Interrupt' function, pass NULL to clear the callback.
+ */
extern void sbSetInterruptCallBack(int (*f)(void));
+/**
+ * A precise position vector denoting the motion of the center of mass give a rotation/scale matrix
+ * using averaging method, that's why estimate and not calculate see: this is kind of reverse
+ * engineering: having to states of a point cloud and recover what happened our advantage here we
+ * know the identity of the vertex there are others methods giving other results.
+ *
+ * \param ob: Any object that can do soft-body e.g. mesh, lattice, curve.
+ * \param lloc: Output of the calculated location (or NULL).
+ * \param lrot: Output of the calculated rotation (or NULL).
+ * \param lscale: Output for the calculated scale (or NULL).
+ *
+ * For velocity & 2nd order stuff see: #vcloud_estimate_transform_v3.
+ */
extern void SB_estimate_transform(Object *ob, float lloc[3], float lrot[3][3], float lscale[3][3]);
#ifdef __cplusplus