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author | Joerg Mueller <nexyon@gmail.com> | 2011-08-30 14:09:10 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-08-30 14:09:10 +0400 |
commit | 947d4a654b7ec3b7f413f2132a0524ab2e2e5c9e (patch) | |
tree | 0310e5355bff26eeca500908755fb72f346c0528 /source/blender/blenkernel/BKE_sound.h | |
parent | b3704f45c4e165618e898b5b7d1a7391ad14dc50 (diff) |
Fix for [#25062] Sound Actuator - Positional Audio.
Now all sounds that are not mono but have 3D checked automatically get reduced to mono during BGE conversion time.
Also removed the now unneeded function sound_get_channels and added a missing header file to audaspace's CMakeLists.txt.
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r-- | source/blender/blenkernel/BKE_sound.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h index e1b6ff02bc4..fac5bf1cfd2 100644 --- a/source/blender/blenkernel/BKE_sound.h +++ b/source/blender/blenkernel/BKE_sound.h @@ -134,8 +134,6 @@ void sound_free_waveform(struct bSound* sound); void sound_read_waveform(struct bSound* sound); -int sound_get_channels(struct bSound* sound); - void sound_update_scene(struct Scene* scene); void* sound_get_factory(void* sound); |