diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-11-24 20:18:35 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-11-24 20:23:44 +0300 |
commit | 649a2bcc3d51cfc6f9fc237695015c87bcca7deb (patch) | |
tree | 4bea67033363027c40c3e78b2782d7df00e39558 /source/blender/blenkernel/BKE_sound.h | |
parent | aa0b268acbf352bdf69644bb11ee3b893008cc40 (diff) |
Politically correct terrible consequencer changes
This patch includes the work done in the terrible consequencer branch
that hasn't been merged to master minus a few controversial and WIP
stuff, like strip parenting, new sequence data structs and cuddly
widgets.
What is included:
* Strip extensions only when slipping. It can very easily be made an
option but with a few strips with overlapping durations it makes view
too crowded and difficult to make out.
* Threaded waveform loading + code that restores waveforms on undo (not
used though, since sound_load recreates everything. There's a patch for
review D876)
* Toggle to enable backdrop in the strip sequence editor
* Toggle to easily turn on/off waveform display
* Snapping during transform on sequence boundaries. Snapping to start or
end of selection depends on position of mouse when invoking the operator
* Snapping of timeline indicator in sequencer to strip boundaries. To
use just press and hold ctrl while dragging.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D904
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r-- | source/blender/blenkernel/BKE_sound.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h index 50ca5fcdf7b..f318c74258b 100644 --- a/source/blender/blenkernel/BKE_sound.h +++ b/source/blender/blenkernel/BKE_sound.h @@ -71,8 +71,6 @@ void sound_delete(struct Main *bmain, struct bSound *sound); void sound_cache(struct bSound *sound); -void sound_cache_notifying(struct Main *main, struct bSound *sound); - void sound_delete_cache(struct bSound *sound); void sound_load(struct Main *main, struct bSound *sound); @@ -132,7 +130,7 @@ int sound_scene_playing(struct Scene *scene); void sound_free_waveform(struct bSound *sound); -void sound_read_waveform(struct bSound *sound); +void sound_read_waveform(struct bSound *sound, bool locked, short *stop); void sound_update_scene(struct Main *bmain, struct Scene *scene); |