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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-17 00:37:22 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-17 00:37:22 +0400
commit55edb016b198dbfbd94612348a70ea9bb26ef558 (patch)
tree01ec633273d5c92d42fcf1ba00e7546cba7d68fe /source/blender/blenkernel/BKE_sound.h
parent19babf988d2e9e8cb9537161d5e331f35a05c2b5 (diff)
2.5: Sound
* Move sound_init to make sure it gets called everytime user preferences is reloaded. * Merged sound_reinit and sound_init. One used user preferences while the other did not, don't see the point of this, so just made it always use user preferences now. * Timeline header audio sync option now controls scene flag rather than timeline flag. Since it uses the same playback operator now, there is no distinction anymore. * Added boolean property sync to animation play operator, to sync with audio or not. Uses scene setting if property is not set. * Playback stop button in info header now calls operator, so sounds stop playing too.
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r--source/blender/blenkernel/BKE_sound.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index ef66b29f112..1dd90b4dbda 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -39,8 +39,6 @@ struct Main;
void sound_init();
-void sound_reinit(struct bContext *C);
-
void sound_exit();
struct bSound* sound_new_file(struct Main *main, char* filename);