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authorJoerg Mueller <nexyon@gmail.com>2011-08-30 14:09:10 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-08-30 14:09:10 +0400
commit947d4a654b7ec3b7f413f2132a0524ab2e2e5c9e (patch)
tree0310e5355bff26eeca500908755fb72f346c0528 /source/blender/blenkernel/BKE_sound.h
parentb3704f45c4e165618e898b5b7d1a7391ad14dc50 (diff)
Fix for [#25062] Sound Actuator - Positional Audio.
Now all sounds that are not mono but have 3D checked automatically get reduced to mono during BGE conversion time. Also removed the now unneeded function sound_get_channels and added a missing header file to audaspace's CMakeLists.txt.
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r--source/blender/blenkernel/BKE_sound.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index e1b6ff02bc4..fac5bf1cfd2 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -134,8 +134,6 @@ void sound_free_waveform(struct bSound* sound);
void sound_read_waveform(struct bSound* sound);
-int sound_get_channels(struct bSound* sound);
-
void sound_update_scene(struct Scene* scene);
void* sound_get_factory(void* sound);