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authorBastien Montagne <montagne29@wanadoo.fr>2016-07-21 17:09:08 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-07-21 17:54:36 +0300
commitb1566742516a66d2b68ebb4bacb6802582c09489 (patch)
tree4bccfda274f1cdb111137766bcb014e4af1155e4 /source/blender/blenkernel/BKE_sound.h
parent5dc7dc70ea4df712a2cf9144aa32ccfaf88442b1 (diff)
Fix missing datablocks types in id_make_local.
Adding make_local for vfont/gpencil/group/freestyle linestyle/mask/scene/sound/text. Note that there are still some lose ends here, since some type are not handled by id_copy (Scene, Sound and VFont), which means in case a datablock of that type is used both directly and indirectly, localization will fail. Scene copying might be doable though (maybe with a simple new 'full shalow' mode to existing BKE_scene_copy?), not sure about sounds and vfonts... Situations where this becomes an issue should be very rare corner cases anyway.
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r--source/blender/blenkernel/BKE_sound.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index 18d9fe061a8..28b15b2a310 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -80,6 +80,8 @@ void BKE_sound_load(struct Main *main, struct bSound *sound);
void BKE_sound_free(struct bSound *sound);
+void BKE_sound_make_local(struct Main *bmain, struct bSound *sound, const bool lib_local);
+
#if defined(__AUD_C_API_H__) || defined(WITH_SYSTEM_AUDASPACE)
AUD_Device *BKE_sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume);
#endif