diff options
author | Campbell Barton <campbell@blender.org> | 2022-03-14 06:25:32 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-03-14 06:25:32 +0300 |
commit | a5571fd0e8cddeb19fd7191896bc57ded44bdd7d (patch) | |
tree | db33b6c5456555f19d4a2691090235103f256257 /source/blender/blenkernel/BKE_spline.hh | |
parent | 6ea1455ce3cf570fa6820ec6599286935ca494a4 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/BKE_spline.hh')
-rw-r--r-- | source/blender/blenkernel/BKE_spline.hh | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_spline.hh b/source/blender/blenkernel/BKE_spline.hh index 817bbf60f54..87f4ad6dc61 100644 --- a/source/blender/blenkernel/BKE_spline.hh +++ b/source/blender/blenkernel/BKE_spline.hh @@ -244,7 +244,7 @@ class Spline { }; /** - * A Bézier spline is made up of a many curve segments, possibly achieving continuity of curvature + * A Bezier spline is made up of a many curve segments, possibly achieving continuity of curvature * by constraining the alignment of curve handles. Evaluation stores the positions and a map of * factors and indices in a list of floats, which is then used to interpolate any other data. */ @@ -454,7 +454,7 @@ class NURBSpline final : public Spline { struct BasisCache { /** - * For each evaluated point, the weight for alls control points that influences it. + * For each evaluated point, the weight for all control points that influences it. * The vector's size is the evaluated point count multiplied by the spline's order. */ blender::Vector<float> weights; @@ -554,7 +554,7 @@ class NURBSpline final : public Spline { }; /** - * A Poly spline is like a Bézier spline with a resolution of one. The main reason to distinguish + * A Poly spline is like a Bezier spline with a resolution of one. The main reason to distinguish * the two is for reduced complexity and increased performance, since interpolating data to control * points does not change it. * |