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authorCampbell Barton <campbell@blender.org>2022-03-14 06:25:32 +0300
committerCampbell Barton <campbell@blender.org>2022-03-14 06:25:32 +0300
commita5571fd0e8cddeb19fd7191896bc57ded44bdd7d (patch)
treedb33b6c5456555f19d4a2691090235103f256257 /source/blender/blenkernel/BKE_spline.hh
parent6ea1455ce3cf570fa6820ec6599286935ca494a4 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/BKE_spline.hh')
-rw-r--r--source/blender/blenkernel/BKE_spline.hh6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_spline.hh b/source/blender/blenkernel/BKE_spline.hh
index 817bbf60f54..87f4ad6dc61 100644
--- a/source/blender/blenkernel/BKE_spline.hh
+++ b/source/blender/blenkernel/BKE_spline.hh
@@ -244,7 +244,7 @@ class Spline {
};
/**
- * A Bézier spline is made up of a many curve segments, possibly achieving continuity of curvature
+ * A Bezier spline is made up of a many curve segments, possibly achieving continuity of curvature
* by constraining the alignment of curve handles. Evaluation stores the positions and a map of
* factors and indices in a list of floats, which is then used to interpolate any other data.
*/
@@ -454,7 +454,7 @@ class NURBSpline final : public Spline {
struct BasisCache {
/**
- * For each evaluated point, the weight for alls control points that influences it.
+ * For each evaluated point, the weight for all control points that influences it.
* The vector's size is the evaluated point count multiplied by the spline's order.
*/
blender::Vector<float> weights;
@@ -554,7 +554,7 @@ class NURBSpline final : public Spline {
};
/**
- * A Poly spline is like a Bézier spline with a resolution of one. The main reason to distinguish
+ * A Poly spline is like a Bezier spline with a resolution of one. The main reason to distinguish
* the two is for reduced complexity and increased performance, since interpolating data to control
* points does not change it.
*