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authorHans Goudey <h.goudey@me.com>2021-05-19 20:02:53 +0300
committerHans Goudey <h.goudey@me.com>2021-05-19 20:02:53 +0300
commit192a3f1a05d00f1f10f32861c098b66f78cff3e4 (patch)
tree479224c98f48754e47dd2940cbb460af5a5eed4d /source/blender/blenkernel/BKE_spline.hh
parent330fecc9b7f69c11258ea926ce760e51b4f3dd78 (diff)
Cleanup: Use copy constructor for CurveEval
There is no need for a special "copy" method with a copy constructor, which will be necessary to explicitly copy attributes anyway.
Diffstat (limited to 'source/blender/blenkernel/BKE_spline.hh')
-rw-r--r--source/blender/blenkernel/BKE_spline.hh10
1 files changed, 8 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_spline.hh b/source/blender/blenkernel/BKE_spline.hh
index 35f21ccb897..c3386d12b02 100644
--- a/source/blender/blenkernel/BKE_spline.hh
+++ b/source/blender/blenkernel/BKE_spline.hh
@@ -482,14 +482,20 @@ class CurveEval {
blender::Vector<SplinePtr> splines_;
public:
+ CurveEval() = default;
+ CurveEval(const CurveEval &other)
+ {
+ for (const SplinePtr &spline : other.splines()) {
+ this->add_spline(spline->copy());
+ }
+ }
+
blender::Span<SplinePtr> splines() const;
blender::MutableSpan<SplinePtr> splines();
void add_spline(SplinePtr spline);
void remove_splines(blender::IndexMask mask);
- CurveEval *copy();
-
void translate(const blender::float3 &translation);
void transform(const blender::float4x4 &matrix);
void bounds_min_max(blender::float3 &min, blender::float3 &max, const bool use_evaluated) const;