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authorHans Goudey <h.goudey@me.com>2021-07-23 00:11:26 +0300
committerHans Goudey <h.goudey@me.com>2021-07-23 00:11:26 +0300
commit524d172742ec22ca04f2b0c83932e2cda669837c (patch)
tree66825a8d1917c35af281c6f8d851733357dfe31f /source/blender/blenkernel/BKE_spline.hh
parentf013e3de81dad88fdcc9b907f4804e84938d9561 (diff)
Fix: "Bake" automatically calculated handles in set handle node
Because these handles are calculated lazily, we need to make sure they are calculated before switching to a manually positioned mode. I doubt it would ever be necessary, but theoretically this could happen on a per-point level, to avoid calculating handles not in the selection.
Diffstat (limited to 'source/blender/blenkernel/BKE_spline.hh')
-rw-r--r--source/blender/blenkernel/BKE_spline.hh3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_spline.hh b/source/blender/blenkernel/BKE_spline.hh
index f85e62768f7..8f21ca01f31 100644
--- a/source/blender/blenkernel/BKE_spline.hh
+++ b/source/blender/blenkernel/BKE_spline.hh
@@ -306,6 +306,7 @@ class BezierSpline final : public Spline {
blender::MutableSpan<HandleType> handle_types_right();
blender::Span<blender::float3> handle_positions_right() const;
blender::MutableSpan<blender::float3> handle_positions_right();
+ void ensure_auto_handles() const;
void translate(const blender::float3 &translation) override;
void transform(const blender::float4x4 &matrix) override;
@@ -353,8 +354,6 @@ class BezierSpline final : public Spline {
void correct_end_tangents() const final;
void copy_settings(Spline &dst) const final;
void copy_data(Spline &dst) const final;
-
- void ensure_auto_handles() const;
};
/**